

“We’re all smart and we understand that we have to create something commercial, but they’re not jamming that down our throat. “We always assume that places like EA and Activision are letting spreadsheets drive the decisions and that’s never been the case at Sony in my experience,” he said. Ross finishes by sending a bit of praise towards Sony, saying: I think fans should understand that before they really go off.” They’ve never been cash-rich, so they’ve got to be smart. So it’s OK for them to make decisions based on the anticipated return of investment, because that’s the money they need to fund the next game. “Sony’s got to run a responsible business. Ross denied suggestions that Bend was being used as a support studio for Naughty Dog and that a sequel was “never the reality,” adding: It was the idea of a shared universe with co-op play.” Bloomberg mentions in the report that the cancellation was a part of Sony’s agenda to focus on larger, blockbuster games, which has come at the expense of “niche” teams in its first-party organization. When asked whether these features would have been included in the sequel, he says, “It’s one of the things that we had in our pitch, yeah. I think it would be fun to be in that world cooperatively and see what horde battles could be like.” So would be with guys like Deacon trying to survive, building up a clubhouse or a crew. But then take this world that you’ve built, and all these assets and systems, and repurpose them for some sort of similarly themed multiplayer version of this universe. “We wanted co-op from the beginning, but obviously you have to make concessions for what you’re not going to be able to do. Ross later began discussing his plans for the sequel, which would have included “a shared universe with co-op play,” something fans desperately desired in the original game. But the critics… yeah, that was Normandy Beach.” So it’s successful in that way, and in the community and player response. Days Gone has sold more copies than every game the studio has ever made combined. I don’t want to be the guy who’s the official source for whatever that is. “I don’t think it’s publicly confirmed what the status of is. When asked by Jaffe what Sony’s reasoning could have been for canning the sequel, Ross says:
#Days gone multiplayer Ps4
RELATED: PlayStation Plus Collection Brings PS4 Classics to the PlayStation 5 He could not confirm details due to an NDA he signed his former employee however, he heavily suggests that sales from the original game may not have been enough to strike up a sequel in Sony’s eyes. Ross, who has now joined Mortal Kombat creators NetherRealm, admits to Jaffe that he was working on a Days Gone 2 pitch and that his departure from Bend “had nothing to do with the status of the sequel” and was due to personal reasons. The reveal came from a live stream with God of War creator David Jaffe, where Ross spoke on topics that happened following his departure from Bend Studios and Bloomberg’s report last week about an unsuccessful Days Gone sequel pitched by Bend. We have just received confirmation from Days Gone director James Ross that a Days Gone 2 was indeed pitched to Sony, including plans for a shared universe and co-op play that never came to fruition.
